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I suggest you make a competition, let the designers send you suggestions for your application and you choose the best one, you will save both time and money, if you need more information, feel free to contact me.

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Hi, Yes, this is something that is fairly common. Calculation: in order to calculate the % you should give, you need to understand how much is due to the designer for all their work, and how much your projected profits will be in the first 6 months/year. Then, you offer a % which should give th...

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Just like most things, the answer is a bit of an "it depends" situation. Generally speaking the more your app functionality/features/experience is tied to calls and SMS then the more probabilistic it is you should need to test the interruptions. FWIW my firm has helped launch dozens of mobile ...

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Yes. Who I would recommend would depend on what you'd like to see happen. Are you building only for iOS, or only for Android, or both? Will you have a bunch of content/stuff in your app or just a little? Are you thinking game or non-game app? Do you already have a big fanbase or would you be tryi...

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Designer. Specifically a UX "designer" as you say, who doesn't just draw screens, and won't draw any for weeks or months. They will not just use their knowledge but will go out and talk to users, observe how they solve the same problem today, and help create the scope of work, and design the basi...

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Option 1: Generally when you're first testing out an idea, you want to build a first functional prototype cheaply and quickly. The easiest way to do this would be to use existing tools that facilitate what you want to do. For instance, you could make a web-based version (which you could embed in ...

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I second invision for showing quick online prototypes, but for something more versatile, i use AxureRP (www.axure.com) . The ability to build a sketchy wireframe or a pixel perfect app is amazing. I love it. Great for mobile gestures and animations. Go check it out - they offer a free trial. Con...

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Typically Apple and Google will consider coins and credits a type of digital currency. Under their terms and services these types of products in an application must be transacted through the AppStore and Play Store so they get the 30% cut. When I worked for Groupon, building their Android appli...

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Well, the biggest cost here wouldn't be in the app, but in the server infrastructure. As usual with connected apps, people often forget they have to be connected to servers. The app itself is just a view to what the servers provide, so it's not the major cost. 20K $ to 100K $ should be enough. On...

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Hi You can offer them: 1. equity (options/shares). 2. % of future profits. 3. Find someone who doesn't have much experience and is looking to expand their portfolio. 4. Make them a co-founder? Obviously, designers in 'developing countries are cheaper. Good luck

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