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Results for: Mobile applications

Hi, Apple cleary states the guidelines on what you can and what you can't sell on appStore from this guide: https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/StoreKitGuide/Chapters/Products.html#//apple_ref/doc/uid/TP40008267-CH2-SW2 IAPP basically applies to c...

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I have some experience in the past promoting my own services, apps,etc on Twitter. I've been able to build up a pretty good following of around 84.8K followers at the moment. I'm not bragging though because I know a lot of those followers are not targeted because of some mistakes I've done before...

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You can't offer trials or even easily make refunds accessible via in-app purchases. What you can do is actually make manual deposits or write checks back to the users who ask for it. But the purchase behavior associated with in-app purchases really shouldn't require any promise of a refund. In...

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Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already ...

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Did either landlords or tenants ask you for it? Did they say they had a problem this solution can fix? Are they willing to pay for it--or is someone willing to pay for it? Possibly a third party advertiser? Have you figured out your business model? How do you protect the app from being "gamed...

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First and foremost, I would challenge you to test the user experience and prove the concept of your product before building a mobile app. Mobile app development is not cheap and if you get the feature set wrong from a user standpoint, you will have spent money to develop blindly. Can you build a ...

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Without question you can! I've put out over 150 apps into the app store without knowing how to code and have gotten over 1 million downloads in the consumer space. You just need to find the best people to help you see your vision through. Start by putting together a clickable prototype so ...

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As the host of 'The App Guy Podcast', I can introduce you to a few good developers ranging from inexpensive locations to $100 per hour top rates. As a quick guess, this type of app will start from $900 using a cross platform solution (Like Titanium Studio) to $5000 for Objective-C apps written on...

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I admire your ambition but I really do need to caution you against learning to code as a means of building out your app. If you want to do this as a fun hobby to teach yourself to code, then by all means do it but if you seriously want to build and launch an app that you think has a potential co...

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The best day to launch your app is either Wednesday night or Thursday, because the iOS App Store changes features every Thursday and you may get featured that day as "New games..." "New app..." etc. Ideally all your marketing/PR/advertising efforts should start that day (Thursday) because Apple l...

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