Mario Ortiz ManeroClarity Expert
Bio

Building an intentionally annoying app to break doomscrolling.

Set a time limit when opening addictive apps. After time's up, get ready to be annoyed out of them with pop-ups, cats, rain, or even the screen time police. Take a 15 minute break before next use. No more doomscrolling, guaranteed.


Recent Answers


The first version of my app totally sucked; everyone uninstalled it. My greatest learning was to ask for proper customer feedback. Not just a poll, but trying to talk with people face to face (or if that's impossible, in a call).

People will tell you what they would like to improve. I'd recommend a book like "The Mom Test", which is more for idea validation than UX research, but I still found most things very practical.

Source: https://speedbumpapp.com/en/blog/v1/


The killer of productivity is often my phone. So I tried to reduce my screen time and become more comfortable having it away while I work.

Turns out there's a bunch of things you can do against that. iPhone and Android have built-in features, and there's a bunch of apps on the store like Opal or SpeedBump. Plus, you can combine a few tips to convince your mind not to scroll for too long, like setting the phone to gray scale, or hiding addictive apps in your launcher.

Source: https://speedbumpapp.com/en/blog/how-to-reduce-screen-time/


I built an app myself and made plenty of mistakes.

Before you start paying for ads, make sure you get the basics right. Define a market & strategy for distribution, launch on free platforms like Product Hunt, set up some Search Engine Optimization (SEO & ASO), and try your hand at a bit of viral marketing. These things will help you make sure you're not wasting money.

There are a bunch of free alternatives to Product Hunt that you can also try: Tinylaunch / Microlaunch / Simple Lister / Beta List / StartupBuffer / StartupInspire / Uneed

Source: https://speedbumpapp.com/en/blog/mobile-app-promotion/


I built an app myself and made plenty of mistakes.

Handing out flyers actually sounds like a nice idea. Not because you'll get many users (you won't). But because you can ask for feedback face-to-face, which is more valuable than on a form or on a call.

If you want to promote the app, you'll need to share it online to reach a wider audience.

Before you start paying for ads, make sure you get the basics right. Define a market & strategy for distribution, launch on free platforms like Product Hunt, set up some Search Engine Optimization (SEO & ASO), and try your hand at a bit of viral marketing.

There are a bunch of free alternatives to Product Hunt that you can also try: Tinylaunch / Microlaunch / Simple Lister / Beta List / StartupBuffer / StartupInspire / Uneed

Source: https://speedbumpapp.com/en/blog/mobile-app-promotion/


I built an app myself and made plenty of mistakes.

Before you start paying for ads, make sure you get the basics right. Define a market & strategy for distribution, launch on free platforms like Product Hunt, set up some Search Engine Optimization (SEO & ASO), and try your hand at a bit of viral marketing.

There are a bunch of free alternatives to Product Hunt that you can also try: Tinylaunch / Microlaunch / Simple Lister / Beta List / StartupBuffer / StartupInspire / Uneed

Source: https://speedbumpapp.com/en/blog/mobile-app-promotion/


I built an app myself and made plenty of mistakes.

Before you start paying for ads, make sure you get the basics right. Define a market & strategy for distribution, launch on free platforms like Product Hunt, set up some Search Engine Optimization (SEO & ASO), and try your hand at a bit of viral marketing.

Source: https://speedbumpapp.com/en/blog/mobile-app-promotion/


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